![Stick empires online hacked](https://kumkoniak.com/106.jpg)
![Prolog adventure game source code Prolog adventure game source code](https://uploads-ssl.webflow.com/5f1483105c9a72fd0a3b662a/5f85dd656d27abca82f719fc_polar%20adventure-p-800.png)
![Prolog adventure game source code Prolog adventure game source code](https://www.swi-prolog.org/emacs.gif)
- PROLOG ADVENTURE GAME SOURCE CODE FULL
- PROLOG ADVENTURE GAME SOURCE CODE PRO
- PROLOG ADVENTURE GAME SOURCE CODE SOFTWARE
- PROLOG ADVENTURE GAME SOURCE CODE CODE
PROLOG ADVENTURE GAME SOURCE CODE SOFTWARE
I also find it interesting to compare various computer science concepts and modern system software experiences - to "good old 8-bit world of the 80's". With a pint of beer in a pub, or with cup of tea behind the computer. People love talking about stuff they love. If they are really active on those subjects - cool, even better.
![Prolog adventure game source code Prolog adventure game source code](https://sgimenez.github.io/laby/laby.png)
I am here as in a virtual pub, interested in other users remembrances and notions. Above all, I amuse myself reconnecting my memory on those long hours in past decades, when I was reading magz and trying various stuff on my Commodore. If I'm interested about info and other people's experiences with various C64's tools, it doesn't mean I'm going for it and planning to use them. I have retro & antiquarian passion as a motive for being here on Lemon 64.
PROLOG ADVENTURE GAME SOURCE CODE CODE
You can make fun of it, but that thing produced fast machine code, and could've been used for quite some of regular C code (using vast C source code-base). ZX Spectrum - there was HiSoft C, compiler working FROM TAPE (!), declared as "Small-C" compiler, and trying to look like one. However, it's maybe following oldest C standards and thus it was remembered as "non-standard tool".Ħ. Which was not the best idea, if it kills standard. Thinking od Power C - if there isn't proper compiler supporting K&R standard, my guess is they tried to make it appropriate for C64 limits. There is some Micro Prolog for C64 and ZX, and I am pretty sure I tried it on C64. Cross dev tools for bigger machines are different, and quite more flexible thing to use. Getting so many proven solutions from the books, magazines, and files - and compile it for C64, on C64. Practical use of decent native C compiler dev system always was about code portability.
PROLOG ADVENTURE GAME SOURCE CODE FULL
If C supposed to be used to full extent.ģ. thing is, C64 itself, and its 6510 CPU - are not well prepared to host compiled C programs. Besides, C64 may use REU and 2 FDDs, etc. There is no reason not having some C dev system for 64K machine and floppy drive, just it's not that comfortable. Experienced coder should know theory of its internals, and optimize predicates according to that knowledge.Ģ. Backtracking system, sure depended on stack and recursion, like lisp or forth. Though, providing nice collaboration between the AI code and fast machine coded audio/visuals is always welcomed!ġ. Is there any "pro" tool for doing Lisp or Prolog? As I said, these languages supposed to rule in the realm of AI experimentation, so certain game genres could benefit from them greatly - and not depending on awesome visuals and such. Many of those around, I am sure they can allow production of proper software that works well on C64.
PROLOG ADVENTURE GAME SOURCE CODE PRO
Or any C64's assembler, or Basic Boss compiler, and so many other pro compiling tools for C or Pascal (disk based and probably slow for developers, but produce efficient output!). However, it's always nice seeing some well designed tool for C64 that actually provides means for making something quite usable and efficient.įor instance - Quill and SEUCK are decent utilities for such purpose (and may be hacked and enhanced as well). and of course, various "high&serious" computer science concepts. That thing had simulators of submarines and planes, nuclear power plants and radars. I always say - C64 was such a great learning tool for all possible concepts human kind invented. Producing independent runtime file, working on its own. WAS THERE ANY REALLY USABLE AND PRACTICAL prolog/lisp, providing ability to make some cool piece of software for C64 - like some complex text adventure game, or puzzler/strategy/sim/wargame.?Įfficient enough, optimized for speed and space. Magazines were satisfied with the fact small 8-bit computers could offer LEARNING PLATFORM for those "complicated and serious languages", but I am interested here in one simple thing. I remember there was MICRO LISP published by Transactor magazine, and some LPA micro Prolog which worked for ZX Spectrum and C64. OK - it's easy to find some explanation about them, but what I am interested is - what C64 offered in that department, and how it worked in practice? PROLOG was going strong back then in Europe, and it was stated that LISP was holding very well in USA. LISP was actually very old language, but only dedicated circles used it across the decades. There was a big hype about them in the magazine and academia, and they offered some new ways of thinking about coding. These languages were praised quite a lot during C64's prime time, as exotic and powerful 5th generation AI languages.
![Stick empires online hacked](https://kumkoniak.com/106.jpg)